Documentation for the CubeEngine Modules
Protects your worlds
Command | Description | Permissioncubeengine.protector.command.<perm> |
---|---|---|
protect | Manages the regions | |
protect clear | Clears a zones protection settings | protect.clear.use |
protect control | Manages the region settings | |
protect control blockdamage | Manages the region block-damage settings | |
protect control blockdamage block | Controls blocks breaking blocks | protect.control.blockdamage.block.use |
protect control blockdamage explosion | Controls explosions breaking blocks | protect.control.blockdamage.explosion.use |
protect control blockdamage fire | Controls fire breaking blocks | protect.control.blockdamage.fire.use |
protect control blockdamage lightningfire | Controls lightning fire | protect.control.blockdamage.lightningFire.use |
protect control blockdamage monster | Controls entities breaking blocks | protect.control.blockdamage.monster.use |
protect control blockdamage playerexplosion | Controls explosions caused by players breaking blocks | protect.control.blockdamage.playerExplosion.use |
protect control build | Controls player building | protect.control.build.use |
protect control command | Controls executing commands | protect.control.command.use |
protect control deadcircuit | Controls redstone circuits commands | protect.control.deadCircuit.use |
protect control entitydamage | Manages the region entity-damage settings | |
protect control entitydamage all | Controls entity damage | protect.control.entityDamage.all.use |
protect control entitydamage entity | Controls damage by entities | protect.control.entityDamage.entity.use |
protect control entitydamage living | Controls damage by living entities | protect.control.entityDamage.living.use |
protect control move | Controls movement | protect.control.move.use |
protect control playerdamage | Manages the region player-damage settings | |
protect control playerdamage all | Controls player damage | protect.control.playerDamage.all.use |
protect control playerdamage byliving | Controls player damage by living entities | protect.control.playerDamage.byliving.use |
protect control playerdamage pvp | Controls pvp damage | protect.control.playerDamage.pvp.use |
protect control playerdamage targeting | Controls mobs targeting players | protect.control.playerDamage.targeting.use |
protect control spawn | Controls spawning of entities | protect.control.spawn.use |
protect control teleport | Controls teleport movement | protect.control.teleport.use |
protect control useall | Controls players interacting with blocks | protect.control.useAll.use |
protect control useblock | Controls player interacting with blocks | protect.control.useBlock.use |
protect control useitem | Controls player interacting with items | protect.control.useItem.use |
protect info | Displays Region info | protect.info.use |
protect list | Lists protected zones | protect.list.use |
protect priority | Changes protection zone priority | protect.priority.use |
Manages the regions
Usage: protect
SubCommands: clear
control
info
list
priority
Clears a zones protection settings
Usage: protect clear <region>
Permission: cubeengine.protector.command.protect.clear.use
Manages the region settings
Usage: protect control
SubCommands: blockdamage
build
command
deadcircuit
entitydamage
move
playerdamage
spawn
teleport
useall
useblock
useitem
Manages the region block-damage settings
Usage: protect control blockdamage
SubCommands: block
explosion
fire
lightningfire
monster
playerexplosion
Controls blocks breaking blocks
Usage: protect control blockdamage block <by> <set>[?]
Permission: cubeengine.protector.command.protect.control.blockdamage.block.use
Controls explosions breaking blocks
Usage: protect control blockdamage explosion <set>[?]
Permission: cubeengine.protector.command.protect.control.blockdamage.explosion.use
Controls fire breaking blocks
Usage: protect control blockdamage fire <set>[?]
Permission: cubeengine.protector.command.protect.control.blockdamage.fire.use
Controls lightning fire
Usage: protect control blockdamage lightningfire <set>[?]
Permission: cubeengine.protector.command.protect.control.blockdamage.lightningFire.use
Controls entities breaking blocks
Usage: protect control blockdamage monster <set>[?]
Permission: cubeengine.protector.command.protect.control.blockdamage.monster.use
Controls explosions caused by players breaking blocks
Usage: protect control blockdamage playerexplosion <set>[?]
Permission: cubeengine.protector.command.protect.control.blockdamage.playerExplosion.use
Controls player building
Usage: protect control build <set>[?]
Permission: cubeengine.protector.command.protect.control.build.use
Controls executing commands
Usage: protect control command <command> <set>[?][?]
Permission: cubeengine.protector.command.protect.control.command.use
Controls redstone circuits commands
Usage: protect control deadcircuit <set>[?]
Permission: cubeengine.protector.command.protect.control.deadCircuit.use
Manages the region entity-damage settings
Usage: protect control entitydamage
SubCommands: all
entity
living
Controls entity damage
Usage: protect control entitydamage all <set>[?]
Permission: cubeengine.protector.command.protect.control.entityDamage.all.use
Controls damage by entities
Usage: protect control entitydamage entity <type> <set>[?]
Permission: cubeengine.protector.command.protect.control.entityDamage.entity.use
Controls damage by living entities
Usage: protect control entitydamage living <set>[?]
Permission: cubeengine.protector.command.protect.control.entityDamage.living.use
Controls movement
Usage: protect control move <type> <set>[?]
Permission: cubeengine.protector.command.protect.control.move.use
Manages the region player-damage settings
Usage: protect control playerdamage
SubCommands: all
byliving
pvp
targeting
Controls player damage
Usage: protect control playerdamage all <set>[?]
Permission: cubeengine.protector.command.protect.control.playerDamage.all.use
Controls player damage by living entities
Usage: protect control playerdamage byliving <set>[?]
Permission: cubeengine.protector.command.protect.control.playerDamage.byliving.use
Controls pvp damage
Usage: protect control playerdamage pvp <set>[?]
Permission: cubeengine.protector.command.protect.control.playerDamage.pvp.use
Controls mobs targeting players
Usage: protect control playerdamage targeting <set>[?]
Permission: cubeengine.protector.command.protect.control.playerDamage.targeting.use
Controls spawning of entities
Usage: protect control spawn <type> <what> <set>[?]
Permission: cubeengine.protector.command.protect.control.spawn.use
Controls teleport movement
Usage: protect control teleport <set>[?]
Permission: cubeengine.protector.command.protect.control.teleport.use
Controls players interacting with blocks
Usage: protect control useall <type> <set>[?]
Permission: cubeengine.protector.command.protect.control.useAll.use
Controls player interacting with blocks
Usage: protect control useblock <type> <set>[?]
Permission: cubeengine.protector.command.protect.control.useBlock.use
Controls player interacting with items
Usage: protect control useitem <type> <set>[?]
Permission: cubeengine.protector.command.protect.control.useItem.use
Displays Region info
Usage: protect info [region][?]
Permission: cubeengine.protector.command.protect.info.use
Lists protected zones
Usage: protect list [match][?]
Permission: cubeengine.protector.command.protect.list.use
Changes protection zone priority
Usage: protect priority [priority] [region]
Permission: cubeengine.protector.command.protect.priority.use
Permission | Description |
---|---|
cubeengine.protector |
Base Permission for Protector |
cubeengine.protector.bypass.blockdamage.explode.player |
Region bypass for players causing blockdamage with explosions |
cubeengine.protector.bypass.build |
Region bypass for building |
cubeengine.protector.bypass.command |
Region bypass for using all commands |
cubeengine.protector.bypass.entity-damage.all |
|
cubeengine.protector.bypass.entity-damage.living |
|
cubeengine.protector.bypass.move.enter |
Region bypass for entering a region |
cubeengine.protector.bypass.move.exit |
Region bypass for exiting a region |
cubeengine.protector.bypass.move.move |
Region bypass for moving in a region |
cubeengine.protector.bypass.move.teleport |
Region bypass for teleport in a region |
cubeengine.protector.bypass.move.teleport-portal |
Region bypass for teleport using portals in a region |
cubeengine.protector.bypass.player-damage.all |
|
cubeengine.protector.bypass.player-damage.living |
|
cubeengine.protector.bypass.player-damage.pvp |
|
cubeengine.protector.bypass.player-targeting |
|
cubeengine.protector.bypass.spawn.player |
Region bypass for players spawning entities |
cubeengine.protector.bypass.use |
Region bypass for using anything |
cubeengine.protector.bypass.use-all.block |
Region bypass for using blocks |
cubeengine.protector.bypass.use-all.container |
Region bypass for using containers |
cubeengine.protector.bypass.use-all.entity |
Region bypass for using entities |
cubeengine.protector.bypass.use-all.item |
Region bypass for using items |
cubeengine.protector.bypass.use-all.open |
Region bypass for opening anything |
cubeengine.protector.bypass.use-all.redstone |
Region bypass for using redstone |
cubeengine.protector.bypass.use-item |
Region bypass for using items |